VAR SPControl = false
{
    - HeroInv1 == "MenacingCloak" || HeroInv2 == "MenacingCloak" || HeroInv3 == "MenacingCloak":
        ~ SPControl = true
        -> MenacingCloakStart
    - HeroInv1 == "CleanShirt" || HeroInv2 == "CleanShirt" || HeroInv3 == "CleanShirt":
        -> CleanShirtStart
    - else:
        -> NormalStart

}


=== CleanShirtStart ===

Evildoer! I have travelled across many distant lands, withstood countless dangers, and righted many a wrong. #Hero

But this cannot be! Look at how clean your shirt is! #Villain

'Tis true. I fight the best, I look the best, and I love the best-- the best girl in the land. #Hero

{
    - HeroInv1 == "Locket" || HeroInv2 == "Locket" || HeroInv3 == "Locket":
        -> LocketPlus
    - HeroInv1 == "EnergyDrink" || HeroInv2 == "EnergyDrink" || HeroInv3 == "EnergyDrink":
        ~ SPControl = true
        -> EnergyDrinkPlus
    - else:
        -> PrincessStart
}
        
=== MenacingCloakStart ===

Evildoer! I have travelled across many distant lands, withstood countless dangers, and righted many a wrong. #Hero

And now, I am here... to join you, at your side! #Hero 

Wait, what? #Prisoner

Yes! I have hypnotized the hero with my magic cape! #Villain

Not so fast! #SecondPlayer

Hey, you made it! #Villain

I did! Made it here to stop you, and rescue the princess! #SecondPlayer

    -> Princess2

=== NormalStart ===

Evildoer! I have travelled across many distant lands, withstood countless dangers, and righted many a wrong. #Hero 

Now, the time has come. #Hero

{
    - HeroInv1 == "Locket" || HeroInv2 == "Locket" || HeroInv3 == "Locket":
        -> LocketPlus
    - HeroInv1 == "EnergyDrink" || HeroInv2 == "EnergyDrink" || HeroInv3 == "EnergyDrink":
        ~ SPControl = true
        -> EnergyDrinkPlus
    - else:
        -> PrincessStart
}

=== LocketPlus ===

At night, I'd open my locket and sneak a glance of the sweet princess. #Hero

One look at her face was all I needed to cure my wounds. #Hero

My sweet hero... #Prisoner

    -> PrincessStart
    
=== EnergyDrinkPlus ===

Once I chug this energy drink, Villain will have no chance of survival! #Hero

(*glug* *glug* *glug*) #Hero

something's... wrong... #Hero

...tastes... weird... #Hero

....zzzzzzzzzzz.... #Hero

It worked! #SecondPlayer 

{
    - SecondPlayerInv == "MenacingCloak":
        -> OopsAllEvil
        
    - else: I mean, um... no worries Princess, I shall save you! #SecondPlayer
        -> Princess2
}

=== PrincessStart ===

Return the princess to me! #Hero
    ->  Princess2

=== Princess2 ===

{
    - PrisonerInv == "CleanShirt":
        -> PShirt
    - PrisonerInv == "EnergyDrink":
        -> PDrink
    - PrisonerInv == "EvilslayerUltima":
        -> PWeapon
    - PrisonerInv == "LaundryPod":
        -> PHappy
    - PrisonerInv == "MenacingCloak":
        -> PEvil
    - HeroInv1 == "Locket" || HeroInv2 == "Locket" || HeroInv3 == "Locket":
        -> PHappy
    - HeroInv1 == "CleanShirt" || HeroInv2 == "CleanShirt" || HeroInv3 == "CleanShirt":
        -> PHappy
    - SPControl == true:
        -> PHappy
    - else:
        -> PNormal
}

=== PShirt ===

Come, great hero! Your beautiful princess awaits! #Prisoner 

Now that you mention it, you do look spectacular right now. #Villain

Thank you. #Prisoner

    -> VStart

=== PDrink ===

Once I chug this energy drink, this villain will be no match for the two of us! #Prisoner 

(*glug* *glug* *glug*) #Prisoner

something's... wrong... #Prisoner

...tastes... weird... #Prisoner

....zzzzzzzzzzz.... #Prisoner

    -> VStart
    
=== PWeapon ===

And I am ready to fight by your side, with my powerful weapon. #Prisoner 

Wait, what? How'd you get that? Have you had that all along? #Villain

All that matters is I have it now. #Prisoner 

And you will be defeated! #Prisoner

    -> VStart

=== PEvil ===

Did you ever stop to consider I don't want to be rescued? #Prisoner

Why would I want rescue... #Prisoner 

...when I can serve by this majestic villain's side! #Prisoner 

Yes! I knew that evil cloak was a good investment. #Villain 

You are too late. The princess is already mine. #Villain

    -> VStart
    
=== PHappy ===

You've got this, oh valiant one! #Prisoner

Free me, so we may live together in harmony! #Prisoner

    -> VStart
    
=== PNormal ===

Please, save me. #Prisoner

Oh Hero. I am so scared. #Prisoner

    -> VStart
    
=== VStart ===

{
    - PrisonerInv == "MenacingCloak":
        -> VConverts
    - HeroInv1 == "MenacingCloak" || HeroInv2 == "MenacingCloak" || HeroInv3 == "MenacingCloak":
        -> VConverts
    - VillainInv == "CleanShirt":
        -> VShirt
    - VillainInv == "EnergyDrink":
        -> VDrink
    - VillainInv == "EvilslayerUltima":
        -> VWeapon
    - VillainInv == "JokeBook":
        -> VPun
    - VillainInv == "Locket":
        -> VPrincess
    - VillainInv == "ScalesofJustice":
        -> VSilly
    - else:
        -> VNormal
}

=== VConverts ===

It is not too late to join my side as well, puny hero. #Villain 

Surrender to me, and I shall let you live. #Villain 

{
    - SPControl:
        Never! #SecondPlayer
        
    - else:
        Never! #Hero 
}
   -> VNormal 
    
=== VShirt ===

You think you can defeat me? #Villain 

You would dare bespoil my gorgeous clean shirt with blood? #Villain 

Think again, you fool. #Villain

    -> VNormal
    
=== VDrink ===

You fool! Once I injest this magical potion, I will have too much energy to ever be stopped! #Villain 

(*glug* *glug* *glug*) #Villain

something's... wrong... #Villain

...tastes... weird... #Villain

....zzzzzzzzzzz.... #Villain

{
    - SPControl:
        -> VDrinkEnd1
        
    - else:
        -> VDrinkEnd2
}

=== VDrinkEnd1 ===

Well... not the intended recipient of my poison, but this works too! #SecondPlayer 

Wait-- you dosed the energy drink? #Prisoner 

Oh yeah, TONS of chloroform. #SecondPlayer

So... does this mean... you won? #Prisoner 

I mean... I don't think there's a rule I have to defeat him with a sword right? #SecondPlayer

I guess not... #Prisoner

I mean, you should probably at least fight the minions. #Prisoner 

I'm actually good skipping that part. #LackeyTwo 

Seriously? There's no way I'm fighting alone. #LackeyOne 

Then I am triumphant! #SecondPlayer 

A victory for good, and for Second Players everywhere! #SecondPlayer

Huzzah! #SecondPlayer

    -> END
    
=== VDrinkEnd2 ===

...what... just happened? #Hero 

Did you drug the villain? #Prisoner 

No! #Hero 

Too scared to actually fight him? #Prisoner

I swear, no! #Hero 

Well either way... I suppose it's over now. #Prisoner

Already? I could fight the minions... #Hero 

I'm actually good skipping that part. #LackeyTwo 

Seriously? There's no way I'm fighting alone. #LackeyOne 

Then I guess... I am triumphant? #Hero 

Seems that way. #Prisoner 

Um, *ahem*, well then... #Hero 

Any victory over evil is a victory for us all! #Hero 

Rest well, fair kingdom-- the world is safe once again. #Hero

    -> END
    
=== VWeapon ===

You think you can beat me? #Villain 

When I wield the Evilslayer Ultima, the most powerful sword in existence? #Villain 

Wait, when did you get that? #Prisoner 

Mwahahaha... just one of my many secrets, my dear. #Villain 

    -> VNormal
    
=== VPun ===

You know why I love looking in your eyes? #Villain 

{
    - SPControl:
        Um, no? #SecondPlayer
        
    - else:
        Um, no? #Hero 
}

Because when I look into dem eyes, I see only your demise! #Villain 

Nope. No wordplay. Shutting that down, right now. #Prisoner

    -> VNormal
    
=== VPrincess ===

You think you can come and take the princess from me? #Villain 

I'm the one that chooses to spend time with her. #Villain 

I'm the one that treasures her, holding her picture in this locket, close to my heart. #Villain

Awww, that's kind of sweet. #Prisoner

{
    - SPControl:
        No, no it's not, don't listen to that. #SecondPlayer
        
    - else:
        No, no it's not, don't listen to that. #Hero 
}

    -> VNormal
    
=== VSilly ===

You think a puny hero such as yourself could ever intimidate me? #Villain 

You're so pathetic, I won't even use my finest weapon against you. #Villain 

Instead, endure the humilation of death by rotten fish! #Villain

    -> VNormal

=== VNormal ===

Tremble with fear, for I'm about to crush you like 1,000 angry ants! #Villain

    -> Lackies

=== Lackies ===

Get 'em, boss! #LackeyOne

Yeah, what he said. #LackeyTwo

 {
    - SPControl:
        -> SPWrapUp
        
    - else:
        -> HeroWrapUp
}  
    
=== OopsAllEvil ===

I have taken down the hero, and I'm here for my heart's desire... #SecondPlayer

Yes... #Prisoner 

A seat at your right hand side, oh sinister one. #SecondPlayer

What??? #Prisoner 

Mwahahaha.... yes... thank you evil cloak! #Villain

Finally my moment! Evil wins! Evil wins forever! #Villain

All hail our evil overload! #LackeyOne

Yeah, that. #LackeyTwo

I've waited all this time... for this??? #Prisoner

Indeed... just like that, victory is mine! #Villain

Mwahahahaha! #Villain

    -> END
    
=== HeroWrapUp ===

{
    - HeroInv1 == "EvilslayerUltima" || HeroInv2 == "EvilslayerUltima" || HeroInv3 == "EvilslayerUltima":
        -> HFinale1
    - HeroInv1 == "ScalesofJustice" || HeroInv2 == "ScalesofJustice" || HeroInv3 == "ScalesofJustice":
        -> HFinale2
    - HeroInv1 == "StudyAids" || HeroInv2 == "StudyAids" || HeroInv3 == "StudyAids":
        -> HFinale3
    - HeroInv1 == "UnionPamphlet" || HeroInv2 == "UnionPamphlet" || HeroInv3 == "UnionPamphlet":
        -> HFinale4
    - HeroInv1 == "JokeBook" || HeroInv2 == "JokeBook" || HeroInv3 == "JokeBook":
        -> HFinale5
    - else:
        -> HNormalFinale
}
    
=== HFinale1 ===

Cower in fear of the Evilslayer Ultima! #Hero 

No! Not the Evilslayer Ultima! #Villain

It's too powerful! I am ruined! #Villain 

And with your defeat, I've completed my quest, and brought peace to our fair kingdom. #Hero 

Huzzah! #Hero

    -> END 
    
=== HFinale2 ===

Cower before the Scales of Justice! #Hero 

Ew, that is one gross fish. #Villain 

Not as gross as your twisted plans. #Hero 

Now come! Have at you! #Hero 

    -> HResults
    
=== HFinale3 ===

Yes! Let's fight to death, like ants do! #Hero 

    -> HResults
    
=== HFinale4 ===

Time to seize the means of production. #Hero 

Eat the rich! #Hero 

    -> HResults
    
=== HFinale5 ===

 It's too late. I've looked into your eyes, and seen your future. #Hero
    
Wait-- you can do that? #Villain
    
Indeed. And inside dem eyes, I see YOUR demise! #Hero
    
No! No wordplay. Stick to physical pain; it hurts so much less. #Prisoner
    
Fair enough. Time for physical pain! #Hero

    -> HResults
    
=== HNormalFinale ===

Enough words! Let my fists do the talking! #Hero 

    -> HResults
    
=== HResults ===

    {
        - VillainInv == "EvilslayerUltima":
            -> HLoses
            
        - VillainInv == "ScalesofJustice":
            -> HLosesBad
        
        - HeroInv1 == "ScalesofJustice" || HeroInv2 == "ScalesofJustice" || HeroInv3 == "ScalesofJustice":
            -> HFishWin
        - else:
            -> HWin
    }

=== HLoses ===

Auuugh... how could I lose... #Hero 

You fool! No one is more powerful than the Evilslayer Ultima! #Villain 

Good going, dude. #Prisoner 

Now the Ultimate Weapon is mine, and evil shall reign supreme! #Villain 

Mwahahahaha! #Villain

    -> END
    
=== HLosesBad ===

Auuugh... #Hero 

I lost... to a rotten fish sword... #Hero 

...wow. #Prisoner

You fool! How impudent to try and face me without weapons! #Villain 

Good going, dude. #Prisoner 

Now I am triumphant, and evil shall reign supreme! #Villain 

Mwahahahaha! #Villain

    -> END

=== HFishWin ===

Auuugh... #Villain 

I lost... to a rotten fish sword... #Villain

Gross... #Villain

Okay, that was pretty funny. #Prisoner

Begone, evildoer. #Hero 

Your soul is as rotten as this fish. #Hero

Now peace is restored, and the kingdom is once again free. #Hero 

Huzzah! #Hero

    -> END 
    
=== HWin ===

Auuuugh... #Villain 

No... I lost... but how did you defeat me? #Villain 

With the power of love and friendship! #Hero 

Take that, unpopular loser! #Hero 

Ow. You already killed me, no need to rub it in. #Villain

Now peace is restored, and the kingdom is once again free. #Hero 

Huzzah! #Hero

    -> END 
    
=== SPWrapUp ===

{
    - SecondPlayerInv == "EvilslayerUltima":
        -> SPFinale1
    - SecondPlayerInv == "ScalesofJustice":
        -> SPFinale2
    - SecondPlayerInv == "StudyAids":
        -> SPFinale3
    - SecondPlayerInv == "UnionPamphlet":
        -> SPFinale4
    - SecondPlayerInv == "JokeBook":
        -> SPFinale5
    - else:
        -> SPNormalFinale
}
    
=== SPFinale1 ===

Cower in fear of the Evilslayer Ultima! #SecondPlayer

No! Not the Evilslayer Ultima! #Villain

It's too powerful! I am ruined! #Villain 

And with your defeat, I've completed my quest, and brought peace to our fair kingdom. #SecondPlayer

Huzzah! #SecondPlayer

    -> END 
    
=== SPFinale2 ===

Cower before the Scales of Justice! #SecondPlayer

Ew, that is one gross fish. #Villain 

Not as gross as your twisted plans. #SecondPlayer

Now come! Have at you! #SecondPlayer 

    -> SPResults
    
=== SPFinale3 ===

Yes! Let's fight to death, like ants do! #SecondPlayer
    -> SPResults
    
=== SPFinale4 ===

Time to seize the means of production. #SecondPlayer 

Eat the rich! #SecondPlayer

    -> SPResults
    
=== SPFinale5 ===

 It's too late. I've looked into your eyes, and seen your future. #SecondPlayer
    
Wait-- you can do that? #Villain
    
Indeed. And inside dem eyes, I see YOUR demise! #SecondPlayer
    
No! No wordplay. Stick to physical pain; it hurts so much less. #Prisoner
    
Fair enough. Time for physical pain! #SecondPlayer

    -> SPResults
    
=== SPNormalFinale ===

Enough words! Let my fists do the talking! #SecondPlayer 

    -> SPResults
    
=== SPResults ===

    {
        - VillainInv == "EvilslayerUltima":
            -> SPLoses
            
        - VillainInv == "ScalesofJustice":
            -> SPLosesBad
        
        - SecondPlayerInv == "ScalesofJustice":
            -> SPFishWin
        - else:
            -> SPWin
    }

=== SPLoses ===

Auuugh... how could I lose... #SecondPlayer 

You fool! No one is more powerful than the Evilslayer Ultima! #Villain 

Good going, dude. #Prisoner 

Now the Ultimate Weapon is mine, and evil shall reign supreme! #Villain 

Mwahahahaha! #Villain

    -> END
    
=== SPLosesBad ===

Auuugh... #SecondPlayer

I lost... to a rotten fish sword... #SecondPlayer

...wow. #Prisoner

You fool! How impudent to try and face me without weapons! #Villain

Good going, dude. #Prisoner 

Now I am triumphant, and evil shall reign supreme! #Villain 

Mwahahahaha! #Villain

    -> END

=== SPFishWin ===

Auuugh... #Villain 

I lost... to a rotten fish sword... #Villain

{
    - HeroInv1 == "MenacingCloak" || HeroInv2 == "MenacingCloak" || HeroInv3 == "MenacingCloak": 
    
        I'm really regretting some recent life choices. #Hero
        
    - else:
    
        Gross... #Villain
}

Okay, that was pretty funny. #Prisoner

Begone, evildoer. #SecondPlayer 

Your soul is as rotten as this fish. #SecondPlayer

Now peace is restored, and the kingdom is once again free. #SecondPlayer

Huzzah! #SecondPlayer

    -> END 
    
=== SPWin ===

Auuuugh... #Villain 

No... I lost... but how did you defeat me? #Villain 

With the power of love and friendship! #SecondPlayer

Take that, unpopular loser! #SecondPlayer

{

    - HeroInv1 == "MenacingCloak" || HeroInv2 == "MenacingCloak" || HeroInv3 == "MenacingCloak":
        I'm really regretting some recent life choices. #Hero
        
        Oh, shut up. #Villain
        
    - else: Ow. You already killed me, no need to rub it in. #Villain
}

Now peace is restored, and the kingdom is once again free. #SecondPlayer 

Huzzah! #SecondPlayer

    -> END 